The stadium lights glared, harsh and unrelenting. Coach Henderson leaned against the wall, his head throbbing. He took a deep breath, trying to steady himself, but his chest felt constricted. The constant pressure, the endless demands, had left him feeling depleted. He glanced at the list in his hand, the names blurring slightly. He felt a profound weariness, a deep ache in his bones.

He spotted Kevin, his star player, standing alone by the water cooler. Henderson beckoned him over.

"Kevin, I need to talk to you," he said, the words feeling heavy on his tongue. He had to tell him he wasn't going to be the starting quarterback.

Kevin's face fell, and Henderson felt the familiar weight of guilt settle in his stomach. He wasn't looking forward to this conversation.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
η–²γ‚Œ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
ΰ°­ΰ°Ώ-0.208
あくまで-0.208